Posts

On Anti Electoralism and Voting For Biden

In the online left, there is a worrying rise in anti-electoralism, especially with the Biden administration's handling of Israel-Palestine. Although there are legitimate grievances against Biden, when it comes down to Biden vs. Trump, our decision should be based on harm reduction, because we should want less overall human suffering in the world based on our decision. And between Biden and Trump, Biden is clearly the "lesser evil." Not only that, but much of the anti-electoral position isn't based on actually reducing the suffering of people, but on vague moralizing about how bad Biden is, but if we really care about reducing harm to people, we should still make the decision that causes less harm.           Firstly, lets establish that by not voting for Biden, the statement is essentially that you think Biden and Trump are both bad, so you won't vote for either. Or you'll vote third party, which is indistinguishable from not voting as long as long as t

Thinking

 I wish I could stop thinking sometimes. I just wish there were a switch to turn off every thought, whisking away every anxiety. I swear just my thoughts are the source of 99 percent of the strife I go through.

I read a book

I found it among (ತ⁠_⁠ʖ⁠ತ) a box of books I needed to put away for my mom's work (where I'm volunteering over the summer). What intrigued me initially was the simple plain blue cover. It wasn't trying to stand out. So I picked it up and before filing it away I flipped to a random page. That page happened to be #52. That page and the following chapter were nothing particularly special; they presented no groundbreaking arguments or insights of any kind. By all reason, I should have put up that book immediately. So that's exactly what I did. But the book did not leave my mind. For some irritating reason it stuck nagging at me. Until finally I convinced myself to dig it out and bring it home. And then I read it, as one sometimes does with books. I quickly discovered a few things. One, it was old. The last time it had been checked out before being donated to my mother's work was 1977, and the earliest dates 1966.  I finished reading it in two days, it took me longer than

STARGLOW First Session Results!!!!!

      In short, LOVED IT! I prepped a short quest using the guidelines in the PDF, only took two-ish hours. I made it pretty silly, the players had to go into the Forest of Love and Cuddles to retrieve Mr. Timberwhiskers the cat for Ms. Timberwimbers. It followed a fairly linear progression from Point A---> Points B or C---> Point D (finale) and Point C--->Point E (optional). Throughout they battled huge stuffed Valentines stuffed animals, unicorns, and other generally bright and love themed enemies. They wiped out some cat gangsters (RIP Demarcus the bipedal cat). Then they tracked down Mr. Timberwhiskers, who prefers to go by Dr. Deathatron 9001. They retrieved Dr. Deathatron 9001 and returned him to Mr. Timberwhiskers. But that's enough of my brief overview of the session.     So, what did I like about Starglow now that I've played it? I still love it, I think basically everything I thought that the game would do well in the review was true. Fast gameplay, lots of r

Chimpanzee vs. 7 Adult humans

     So I saw this as a poll on r/polls (I might grab the link later) and the results were astonishingly close. Something like 2.2k people voted for the chimp, while 3.2k voted for the humans. The specifics of the rules were no weapons, the humans exercise often, and the chimp is bloodlusted. Anyway I don't know the full physical capabilities of a chimp, but I do know one could probably easily take out 3-4 humans in a fight. But 7? No way, even if the chimp leaps on one, the other 6 can beat the shit out of it. The one guy might die if he can't get medical attention but 7 dudes would surely overpower a chimp. Anyway that's just my not-an-expert opinion on the matter.

Starglow Review

 I absolutely love this game. I would highly recommend for anyone looking for something unique and highly flavorful. The mechanics reward fast fast fast high-risk gameplay. Players nearly always succeed and are encouraged to push the boundaries of their abilities, to take risks essentially.      Coming from the OSR and 5e mainly, this game is like a breath of fresh air. I'm excited to introduce it to my regular group. Also a good amount of DM advice for running the game is present, which is always amazing. My main critique is, maybe more player options. Not really a critique, but adding in more options for each character to be unique would make the character creation more intersting. Although this does add in more work because for any ability you need another mirror version for the glitched class.          The game might be hard to run for a new DM or inexperienced group. I guess I should get into the actual specifics of the game. Every character is assumed to be a capable badass,

Counting Cars

If I'm bored I'll count the number of cars on the interstate. I have a few rules though (I also don't just count cars). From now on the person playing the game will be referred to as "the counter." 1. The vehicle must be on the road (roughly) parallel from the one the counter is on. 2. The vehicle must be moving in the opposite direction from the counter. 3. The vehicle must be the main driver of it's movement. (So those big trucks with like 10 other cars on them or a boat being towed don't count) 4. The only vehicles that are valid to be counted by the counter must be viewed from the window closest to the left or right of the counter that is also in direct view of the road mentioned in #1. All these rules are completely arbitrary and pretty pointless, I just follow them because they click the right dopamine buttons on the inside. My high score is around 700 before I just got really really bored.  Please let me know if there are any loopholes here. Or don